![]() ![]() We always come up with the title of each song at the very end, so it might end up like that. However if Director Yoko-san feels that a certain song fits a certain character more than others, then it might end up becoming a theme song for that character. Instead, I did create music per scene or per emotion, that can be used for any character at any moment. KO: In the previous title we did have theme songs for each character, but currently for this game we don't have a track per character. G: Okabe-sensei, if you had to describe a theme for each of the three androids that have been announced so far, what would they be like? Although of course we'll have different options and things like the name cards for instance, that are very unique to Steam, but other than that we aren't planning any other differences at this moment. YS: Right now we're thinking of trying not to have any differences between the two versions. G: What kind of enhancements we can expect for the PC version compared to the console version. PlatinumGames will be developing that as well, so you don't have to worry about the quality of the game. We did announce it at a later date, but we had it in mind from the starts. Yosuke Saito: We were considering the Steam release from the start of the project. Was it always planned, or it's a recent decision? G: You just announced a PC release for NieR: Automata. I think that kind of method that I used in composing the music created that unique, distinctive NieR atmosphere and that world that I think it's very NieR-like. A character may feel sad during a battle, and usually a battle sequence would have fierce music, but for NieR, if the character feels sad, I made sure to have that kind of feeling in that fierceness. In most games, when you compose the tracks, you compose them for a place, or a moment, or a scene, but for NieR I composed for each character and their emotions at any given moment. ![]() Keiichi Okabe: When I was working on the previous title, the difference that I felt with other projects was that NieR uses a lot of vocals in its tracks, and I placed importance on the emotions that that conveys. Giuseppe Nelva: The soundtrack has always been very important in NieR, and in fact you even held a concert a few months ago in Tokyo: what kind of inspiration and philosophy you you had while composing the music for NieR: Automata? Saito-san also teased at least one other settlement that will be shown in the future, and over ten androids that will be revealed with a trailer at Tokyo Game Show. The two developers talked about a variety of topics, including the game's campaign and quests, platforms, music, and more. At Gamescom 2016 in Cologne, Germany, DualShockers had the pleasure to interview NieR: Automata Producer Yosuke Saito and Composer Keiichi Okabe about the upcoming game, that will be released for PS4 and PC in early 2017. ![]()
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