![]() Immediately starts the gameplay mode with ?-faced players.Previously only booted on debug consoles.On non-debug consoles, the game crashes after the first stage, due to RAM limitations.Limited to button mode, title music does not play, and multiplayer mode does not work.Audio is disabled due to RAM limitations.The demo version is booted due to RAM limitations, and thus does not save.On non-debug consoles, music is disabled due to RAM limitations.On non-debug consoles, audio is disabled due to RAM limitations.Chotto DS Bun ga Kuzenshuu: Sekai no Bungaku 20.Titles marked in Bold will only boot on debug consoles. Titles marked in Italics will require either a Memory Expansion Pak or debug console. Crash not switching between menus.ĭSiWare titles now supported on DS & DS lite Both Starship Defense & Trajectile now boot via Memory Pit.Should hopefully fix some weird save-related issues with certain ones.Only necessary devices are added to device list for DSiWare.It'll no longer attempt to mount the actual SysNAND, if an SDNAND is found.The SDNAND/Photo location setting should now work properly.As a result, other THUMB DSi-Enhanced ROMs such as Bejeweled Twist also boot again.Fossil Fighters fans will no longer need to wait or worry, as Fossil Fighters Champions now boots again!.and various: Updated in-game menu translations.B4DS mode: Castle Conqueror: Heroes 2 no longer requires a Memory Expansion Pak to run!.Click > hereScroll down to see which titles are now supported. ![]() B4DS mode: Added support for a huge number of 152 more DSiWare titles to be playable on DS/DS lite (plus 4 more for debug consoles)!.If there's a game not working properly, and the FAT cluster cache size is larger then 0x598 bytes, then either backup the flashcard's SD contents and re-add them (as a way to defragment the SD), or insert a Memory Expansion Pak.This is a useful fix on DSi/3DS if you're running your flashcard in DS mode, as there is no Slot-2 available.If you've used nds-bootstrap on a flashcard known to be stable enough with it, and a game wouldn't boot, you may have gotten this situation.To find out if it's larger than 0x598 bytes, turn on logging, launch the problematic game, and open root:/NDSBTSRP.LOG.If Memory Expansion Pak is inserted, or the cache size is 0x598 bytes or less, the heap is untouched. To make room for the large cache, the game's heap is shrunken.Fixed games not booting if FAT cluster cache size is larger than 0x598 bytes.ver files, to root:/_nds.Īll changes in this version are only for B4DS mode. ![]()
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